
Personally, I tend to think in terms of the upper bound on goodput, which is cwnd * pmtu rate = ------------- rtt Yes, actual goodput measured over the life of the session is a little less as described in the equation. In samples I have taken, my observation is that there might be hundreds to thousands of RTTs, and we drop a single digit number of packets - on the order of 1% of the RTTs have an actual throughput rate that differs from the upper bound. To my small mind, the impact of competing with a variable amount of competitive traffic has a much larger effect on goodput than loss. YMMV On Mar 29, 2012, at 1:04 PM, Harald Alvestrand wrote:
I did some extremely rough numerical experiments with the TCP throughput algorithm.
Results for TCP throughput in bits/sec at MSS=1440 bytes at various loss rates:
0.001% loss: Throughput 4.5 Mbits/sec (HD can survive) 0.01% loss: Throughput 1.4 Mbits/sec 0.1% loss: Throughput 458 Kbits/sec (VGA can survive) 1% loss: Throughput 144 Kbits/sec (good audio can survive) 10% loss: Throughput 43 Kbits/sec (crappy audio can survive)
These are stable in the first 2 digits over a large range of RTT (1 ms to 100 ms).
Interesting numerical result: In all cases, the second term of the TCP throughput denominator is less than 1% of the first term, so a reasonable approximation is:
T = s / sqrt(p * 2/3)
That's a simple formula.
Harald
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